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Spider: Rite of the Shrouded Moon - moody puzzle-platformer (2015, Unity, Tiger Style)
Tester
Worked remotely with the development team, playtesting levels and giving feedback on the environmental storytelling as well as level design and the scoring system. Steam page is here.
![CarriageHouse-RainyNight.jpg](https://static.wixstatic.com/media/ab3fd8_5386770522f64a4b8d9ef687af2aa0e2~mv2.jpg/v1/fill/w_600,h_336,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/CarriageHouse-RainyNight.jpg)
"Spin webs of your own design to trap insects as you make your way through a mysterious abandoned mansion. Learn the truth about what happened and leave the place covered in cobwebs."
![Graveyard-RainyDay.jpg](https://static.wixstatic.com/media/ab3fd8_4f58f344aced47d28c7870682c214f8a~mv2.jpg/v1/fill/w_599,h_345,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/Graveyard-RainyDay.jpg)
![EntranceHall-ClearNight.jpg](https://static.wixstatic.com/media/ab3fd8_8fe6555159484873819583eec592f9cf~mv2.jpg/v1/fill/w_600,h_394,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/EntranceHall-ClearNight.jpg)
Here is a GDC talk by game director Randy Smith, outlining the team's approach to the game's environmental storytelling, and the role the playtesters' played in design.
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